The problem is solved first for triangles, then for quadrilaterals, then for pentagons. The sections marked with an asterisk (*) cover non-convex and self-intersecting polygons, as well as polygons with more than five sides, and may be skipped.

Periodically throughout this section there will be links to specific locations in the original MA 104 discussion that should give some idea of how these results were obtained.



Next: Triangles
Triangles: The Base Case
Convex Quadrilaterals
   Non-Convex Quadrilaterals*
   Self-Intersecting Quadrilaterals*
Convex Pentagons
   The General Case*