cCollisionSpheresLeaf(cCollisionSpheresGenericShape *a_prim, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresLeaf | |
cCollisionSpheresLeaf(cTriangle *a_tri, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresLeaf | |
cCollisionSpheresLeaf() | cCollisionSpheresLeaf | [inline] |
cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
computeCollision(cCollisionSpheresLeaf *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresLeaf *a_sb) | cCollisionSpheresLeaf | [static] |
cCollisionSpheresSphere::computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
draw(int a_depth) | cCollisionSpheresLeaf | [virtual] |
getCenter() | cCollisionSpheresSphere | [inline] |
getRadius() | cCollisionSpheresSphere | [inline] |
isLeaf() | cCollisionSpheresLeaf | [inline, virtual] |
m_center | cCollisionSpheresSphere | |
m_depth | cCollisionSpheresSphere | |
m_parent | cCollisionSpheresSphere | |
m_prim | cCollisionSpheresLeaf | |
m_radius | cCollisionSpheresSphere | |
~cCollisionSpheresLeaf() | cCollisionSpheresLeaf | [inline, virtual] |
~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |