cGenericPointForceAlgo() | cGenericPointForceAlgo | |
computeForces(const cVector3d &a_nextDevicePos) | cPotentialFieldForceAlgo | [virtual] |
cPotentialFieldForceAlgo() | cPotentialFieldForceAlgo | [inline] |
getWorld() | cGenericPointForceAlgo | [inline] |
initialize(cWorld *a_world, const cVector3d &a_initialPos) | cPotentialFieldForceAlgo | [inline, virtual] |
m_world | cGenericPointForceAlgo | [protected] |
~cGenericPointForceAlgo() | cGenericPointForceAlgo | [inline, virtual] |
~cPotentialFieldForceAlgo() | cPotentialFieldForceAlgo | [inline, virtual] |