#include <CVector3d.h>
Public Member Functions | |
double | distanceSquaredToPoint (const cVector3d &a_point, double &a_t, cVector3d *a_closestPoint=0) |
double cSegment3D::distanceSquaredToPoint | ( | const cVector3d & | a_point, | |
double & | a_t, | |||
cVector3d * | a_closestPoint = 0 | |||
) |
Returns the squared distance from this segment to a_point and the position along the segment (from 0.0 to 1.0) of the closest point