cCollisionSpheresNode(Plist &a_primList, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode | |
cCollisionSpheresNode(std::vector< cTriangle > *a_tris, cCollisionSpheresSphere *a_parent=NULL) | cCollisionSpheresNode | |
cCollisionSpheresNode() | cCollisionSpheresNode | [inline] |
cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
computeCollision(cCollisionSpheresNode *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresNode | [static] |
cCollisionSpheresSphere::computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
ConstructChildren(Plist &a_primList) | cCollisionSpheresNode | |
draw(int a_depth) | cCollisionSpheresNode | [virtual] |
getCenter() | cCollisionSpheresSphere | [inline] |
getRadius() | cCollisionSpheresSphere | [inline] |
isLeaf() | cCollisionSpheresNode | [inline, virtual] |
m_center | cCollisionSpheresSphere | |
m_depth | cCollisionSpheresSphere | |
m_left | cCollisionSpheresNode | |
m_parent | cCollisionSpheresSphere | |
m_radius | cCollisionSpheresSphere | |
m_right | cCollisionSpheresNode | |
swapptr(void **a_a, void **a_b) | cCollisionSpheresNode | [static] |
~cCollisionSpheresNode() | cCollisionSpheresNode | [inline, virtual] |
~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |