cCollisionSpheresGenericShape() | cCollisionSpheresGenericShape | [inline] |
computeCollision(cCollisionSpheresGenericShape *a_other, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance)=0 | cCollisionSpheresGenericShape | [pure virtual] |
getCenter() const=0 | cCollisionSpheresGenericShape | [pure virtual] |
getRadius() const=0 | cCollisionSpheresGenericShape | [pure virtual] |
getSphere() | cCollisionSpheresGenericShape | [inline, virtual] |
m_sphere | cCollisionSpheresGenericShape | [private] |
m_split | cCollisionSpheresGenericShape | [static] |
operator<(cCollisionSpheresGenericShape *a_other) | cCollisionSpheresGenericShape | [inline] |
setSphere(cCollisionSpheresLeaf *a_sphere) | cCollisionSpheresGenericShape | [inline, virtual] |