cCollisionSpheresGenericShape() | cCollisionSpheresGenericShape | [inline] |
cCollisionSpheresTri(cVector3d a, cVector3d b, cVector3d c) | cCollisionSpheresTri | |
computeCollision(cCollisionSpheresGenericShape *a_other, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance) | cCollisionSpheresTri | [virtual] |
getCenter() const | cCollisionSpheresTri | [inline, virtual] |
getOriginal() | cCollisionSpheresTri | [inline] |
getRadius() const | cCollisionSpheresTri | [inline, virtual] |
getSphere() | cCollisionSpheresGenericShape | [inline, virtual] |
m_center | cCollisionSpheresTri | [protected] |
m_corner | cCollisionSpheresTri | [protected] |
m_original | cCollisionSpheresTri | [protected] |
m_radius | cCollisionSpheresTri | [protected] |
m_side | cCollisionSpheresTri | [protected] |
m_split | cCollisionSpheresGenericShape | [static] |
operator<(cCollisionSpheresGenericShape *a_other) | cCollisionSpheresGenericShape | [inline] |
setOriginal(cTriangle *a_original) | cCollisionSpheresTri | [inline] |
setSphere(cCollisionSpheresLeaf *a_sphere) | cCollisionSpheresGenericShape | [inline, virtual] |
~cCollisionSpheresTri() | cCollisionSpheresTri | [virtual] |