cProxyPointForceAlgo Member List

This is the complete list of members for cProxyPointForceAlgo, including all inherited members.

cGenericPointForceAlgo()cGenericPointForceAlgo
computeForce()cProxyPointForceAlgo [protected, virtual]
computeForces(const cVector3d &a_nextDevicePos)cProxyPointForceAlgo [virtual]
computeNextBestProxyPosition(cVector3d a_goal)cProxyPointForceAlgo [protected, virtual]
correctProxyForObjectMotion()cProxyPointForceAlgo [protected, virtual]
cProxyPointForceAlgo()cProxyPointForceAlgo
enableDynamicProxy(bool a_enable)cProxyPointForceAlgo [inline]
getContactObject()cProxyPointForceAlgo [inline, virtual]
getContactObjectLastGlobalPos(cVector3d &a_pos)cProxyPointForceAlgo [inline, virtual]
getContactObjectLastGlobalRot(cMatrix3d &a_rot)cProxyPointForceAlgo [inline, virtual]
getContactPoint()cProxyPointForceAlgo [inline, virtual]
getContacts(cTriangle *&a_t0, cTriangle *&a_t1, cTriangle *&a_t2)cProxyPointForceAlgo [virtual]
getDeviceGlobalPosition() constcProxyPointForceAlgo [inline, virtual]
getDynamicProxyEnabled()cProxyPointForceAlgo [inline]
getLastGlobalForce() constcProxyPointForceAlgo [inline, virtual]
getNormalForce()cProxyPointForceAlgo [inline, virtual]
getProxyGlobalPosition() constcProxyPointForceAlgo [inline, virtual]
getProxyRadius() constcProxyPointForceAlgo [inline, virtual]
getTangentialForce()cProxyPointForceAlgo [inline, virtual]
getWorld()cGenericPointForceAlgo [inline]
goalAchieved(const cVector3d &a_proxy, const cVector3d &a_goal) const cProxyPointForceAlgo [protected, virtual]
initialize(cWorld *a_world, const cVector3d &a_initialPos)cProxyPointForceAlgo [virtual]
lastIterationPositionscProxyPointForceAlgo [protected]
m_colorLinecProxyPointForceAlgo [protected]
m_colorProxycProxyPointForceAlgo [protected]
m_deviceGlobalPoscProxyPointForceAlgo [protected]
m_displayRadiuscProxyPointForceAlgo [protected]
m_dynamicProxycProxyPointForceAlgo [protected]
m_lastGlobalForcecProxyPointForceAlgo [protected]
m_lastObjectGlobalPoscProxyPointForceAlgo [protected]
m_lastObjectGlobalRotcProxyPointForceAlgo [protected]
m_movingObjectcProxyPointForceAlgo [protected]
m_nextBestProxyGlobalPoscProxyPointForceAlgo [protected]
m_normalForcecProxyPointForceAlgo [protected]
m_numContactscProxyPointForceAlgo [protected]
m_proxyGlobalPoscProxyPointForceAlgo [protected]
m_radiuscProxyPointForceAlgo [protected]
m_slippingcProxyPointForceAlgo [protected]
m_tangentialForcecProxyPointForceAlgo [protected]
m_touchingObjectcProxyPointForceAlgo [protected]
m_touchingPointcProxyPointForceAlgo [protected]
m_triangle0cProxyPointForceAlgo [protected]
m_triangle1cProxyPointForceAlgo [protected]
m_triangle2cProxyPointForceAlgo [protected]
m_useMelderFrictioncProxyPointForceAlgo [protected]
m_worldcGenericPointForceAlgo [protected]
offsetGoalPosition(cVector3d &a_goal, const cVector3d &a_proxy) const cProxyPointForceAlgo [protected, virtual]
setMovingObject(cGenericObject *a_movingObject)cProxyPointForceAlgo [inline]
setProxyRadius(const double a_radius)cProxyPointForceAlgo [inline]
setUseFriction(const bool &a_useFriction)cProxyPointForceAlgo [inline]
setUseMelderFriction(const bool &a_useMelderFriction)cProxyPointForceAlgo [inline]
setUseZillesFriction(const bool &a_useZillesFriction)cProxyPointForceAlgo [inline]
testFrictionAndMoveProxy(const cVector3d &goal, const cVector3d &proxy, cVector3d normal, cGenericObject *parent)cProxyPointForceAlgo [protected]
updateDynamicContactState()cProxyPointForceAlgo [protected, virtual]
~cGenericPointForceAlgo()cGenericPointForceAlgo [inline, virtual]


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