cCollisionSpheresLeaf class | cCollisionSpheresSphere | [friend] |
cCollisionSpheresNode class | cCollisionSpheresSphere | [friend] |
cCollisionSpheresSphere(cCollisionSpheresSphere *a_parent) | cCollisionSpheresSphere | |
cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline] |
computeCollision(cCollisionSpheresSphere *a_sa, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, cCollisionSpheresSphere *a_sb) | cCollisionSpheresSphere | [static] |
draw(int a_depth=-1)=0 | cCollisionSpheresSphere | [pure virtual] |
getCenter() | cCollisionSpheresSphere | [inline] |
getRadius() | cCollisionSpheresSphere | [inline] |
isLeaf()=0 | cCollisionSpheresSphere | [pure virtual] |
m_center | cCollisionSpheresSphere | |
m_depth | cCollisionSpheresSphere | |
m_parent | cCollisionSpheresSphere | |
m_radius | cCollisionSpheresSphere | |
~cCollisionSpheresSphere() | cCollisionSpheresSphere | [inline, virtual] |