cCollisionAABBLeaf() | cCollisionAABBLeaf | [inline] |
cCollisionAABBLeaf(cTriangle *a_triangle) | cCollisionAABBLeaf | [inline] |
cCollisionAABBNode() | cCollisionAABBNode | [inline] |
cCollisionAABBNode(aabb_node_types a_nodeType, int a_depth) | cCollisionAABBNode | [inline] |
computeCollision(cVector3d &a_segmentPointA, cVector3d &a_segmentDirection, cCollisionAABBBox &a_lineBox, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance) | cCollisionAABBLeaf | [virtual] |
contains_triangle(int a_tag) | cCollisionAABBLeaf | [inline, virtual] |
fitBBox() | cCollisionAABBLeaf | [virtual] |
m_bbox | cCollisionAABBNode | |
m_depth | cCollisionAABBNode | |
m_nodeType | cCollisionAABBNode | |
m_parent | cCollisionAABBNode | |
m_triangle | cCollisionAABBLeaf | |
render(int a_depth=-1) | cCollisionAABBLeaf | [virtual] |
setParent(cCollisionAABBNode *a_parent, int a_recusive) | cCollisionAABBLeaf | [inline, virtual] |
~cCollisionAABBLeaf() | cCollisionAABBLeaf | [inline, virtual] |
~cCollisionAABBNode() | cCollisionAABBNode | [inline, virtual] |