cPanel Member List

This is the complete list of members for cPanel, including all inherited members.

addChild(cGenericObject *a_object)cGenericObject
addVertices(const cVector3d *a_vertexPositions, const unsigned int &a_numVertices)cMesh
AdjustCollisionSegment(cVector3d &a_segmentPointA, cVector3d &a_localSegmentPointA, const cGenericObject *a_object)cGenericObject [virtual]
cGenericObject()cGenericObject
clear()cMesh
clearAllChildren()cGenericObject
cMesh(cWorld *a_world)cMesh
computeAllNormals(const bool a_affectChildren=false)cMesh
computeBoundaryBox(const bool a_includeChildren=true)cGenericObject
computeCollisionDetection(cVector3d &a_segmentPointA, const cVector3d &a_segmentPointB, cGenericObject *&a_colObject, cTriangle *&a_colTriangle, cVector3d &a_colPoint, double &a_colSquareDistance, const bool a_visibleObjectsOnly=false, const int a_proxyCall=-1)cGenericObject [virtual]
computeForces(const cVector3d &a_probePosition)cGenericObject [virtual]
computeGlobalCurrentObjectOnly(const bool a_frameOnly=true)cGenericObject
computeGlobalPositions(const bool a_frameOnly=true, const cVector3d &a_globalPos=cVector3d(0.0, 0.0, 0.0), const cMatrix3d &a_globalRot=cIdentity3d())cGenericObject
containsChild(cGenericObject *a_object, bool a_includeChildren=false)cGenericObject
cPanel(cWorld *a_world, const bool a_enableCollisionDetecion=false)cPanel
createAABBCollisionDetector(bool a_affectChildren, bool a_useNeighbors)cMesh [virtual]
createBruteForceCollisionDetector(bool a_affectChildren, bool a_useNeighbors)cMesh [virtual]
createMesh() constcMesh [inline, virtual]
createSphereTreeCollisionDetector(bool a_affectChildren, bool a_useNeighbors)cMesh [virtual]
createTriangleNeighborList(bool a_affectChildren)cMesh
deleteAllChildren()cGenericObject
deleteChild(cGenericObject *a_object)cGenericObject
deleteCollisionDetector(const bool a_affectChildren=false)cGenericObject
enableTransparency(const bool a_useTransparency, const bool a_affectChildren=true)cMesh
enumerateChildren(std::list< cGenericObject * > &a_childList, bool a_includeCurrentObject=true)cGenericObject
extrude(const double a_extrudeDistance, const bool a_affectChildren=false, const bool a_updateCollisionDetector=false)cMesh
finalize(const bool a_affectChildren=true)cGenericObject [virtual]
findNeighbors(std::vector< cTriangle * > *search1, std::vector< cTriangle * > *search2, const int &v1, const int &v2)cMesh
getBoundaryCenter() constcGenericObject [inline]
getBoundaryMax() constcGenericObject [inline]
getBoundaryMin() constcGenericObject [inline]
getBoxColor() constcGenericObject [inline]
getCenterOfMass(const bool a_includeChildren=0)cMesh [virtual]
getChild(const unsigned int a_index) const cGenericObject [inline]
getCollisionDetector() constcGenericObject [inline]
getCullingEnabled() constcMesh [inline]
getDisplayEdges()cPanel [inline]
getDisplayListEnabled() constcMesh [inline]
getDisplayRect()cPanel [inline]
getEdgeWidth()cPanel [inline]
getFrameSize() constcGenericObject [inline]
getGlobalPos() constcGenericObject [inline]
getGlobalRot() constcGenericObject [inline]
getHapticEnabled() constcGenericObject [inline]
getMultipassTransparencyEnabled() constcMesh [inline]
getNumChildren()cGenericObject [inline]
getNumDescendants(bool a_includeCurrentObject=false)cGenericObject
getNumTriangles(bool a_includeChildren=false) constcMesh
getNumVertices(bool a_includeChildren=false) constcMesh
getParent() constcGenericObject [inline]
getParentWorld() constcMesh [inline]
getPos() constcGenericObject [inline]
getRot() constcGenericObject [inline]
getShow() constcGenericObject [inline]
getShowBox() constcGenericObject [inline]
getShowFrame(void) const cGenericObject [inline]
getShowNormals() constcMesh [inline]
getShowTree() constcGenericObject [inline]
getSize()cPanel [inline]
getTexture() constcMesh [inline]
getTextureEnabled() constcMesh [inline]
getTreeColor() constcGenericObject [inline]
getTriangle(unsigned int a_index, bool a_includeChildren=false)cMesh
getVertex(unsigned int a_index, bool a_includeChildren=false)cMesh
getWireMode() constcMesh [inline]
invalidateDisplayList(const bool a_affectChildren=true)cMesh
loadFromFile(const string &a_fileName)cMesh [virtual]
m_boundaryBoxColorcGenericObject [protected]
m_boundaryBoxMaxcGenericObject [protected]
m_boundaryBoxMincGenericObject [protected]
m_childrencGenericObject [protected]
m_collisionDetectorcGenericObject [protected]
m_cullingEnabledcMesh [protected]
m_disableClippingcPanel
m_disableDepthTestcPanel
m_displayListcMesh [protected]
m_edgeColorcPanel
m_edgeWidthcPanel [protected]
m_frameGLcGenericObject [protected]
m_frameSizecGenericObject [protected]
m_freeTrianglescMesh [protected]
m_freeVerticescMesh [protected]
m_globalPoscGenericObject [protected]
m_globalRotcGenericObject [protected]
m_hapticEnabledcGenericObject [protected]
m_historyValidcGenericObject
m_lastPoscGenericObject
m_lastRotcGenericObject
m_localPoscGenericObject [protected]
m_localRotcGenericObject [protected]
m_objectNamecGenericObject
m_parentcGenericObject [protected]
m_parentWorldcMesh [protected]
m_rectColorcPanel
m_showcGenericObject [protected]
m_showBoxcGenericObject [protected]
m_showCollisionTreecGenericObject [protected]
m_showEdgescPanel [protected]
m_showFramecGenericObject [protected]
m_showNormalscMesh [protected]
m_showNormalsColorcMesh [protected]
m_showNormalsForTriangleVerticesOnlycMesh [protected]
m_showNormalsLengthcMesh [protected]
m_showRectcPanel [protected]
m_showTreecGenericObject [protected]
m_sizecPanel [protected]
m_tagcGenericObject
m_texturecMesh [protected]
m_treeColorcGenericObject [protected]
m_triangleModecMesh [protected]
m_trianglescMesh [protected]
m_useDisplayListcMesh [protected]
m_useLightingcPanel
m_useMaterialPropertycMesh [protected]
m_useMultipassTransparencycMesh [protected]
m_usePolygonOffsetcPanel
m_userDatacGenericObject
m_useTextureMappingcMesh [protected]
m_useTransparencycMesh [protected]
m_useVertexColorscMesh [protected]
m_verticescMesh [protected]
newTriangle(const unsigned int a_indexVertex0, const unsigned int a_indexVertex1, const unsigned int a_indexVertex2)cMesh
newTriangle(const cVector3d &a_vertex0, const cVector3d &a_vertex1, const cVector3d &a_vertex2)cMesh
newVertex(const double a_x, const double a_y, const double a_z)cMesh
newVertex(const cVector3d &a_pos)cMesh [inline]
offsetVertices(const cVector3d &a_offset, const bool a_affectChildren=false, const bool a_updateCollisionDetector=true)cMesh [virtual]
onDisplayReset(const bool a_affectChildren=true)cMesh [virtual]
pTriangles()cMesh [inline]
pVertices()cMesh [inline, virtual]
pVerticesNonEmpty()cMesh [virtual]
removeChild(cGenericObject *a_object)cGenericObject
removeFromGraph()cGenericObject [inline]
removeRedundantTriangles(const bool a_affectChildren=0)cMesh [virtual]
removeTriangle(const unsigned int a_index)cMesh
removeVertex(const unsigned int a_index)cMesh
render(const int a_renderMode=0)cPanel [virtual]
renderMesh(const int a_renderMode=0)cMesh [virtual]
renderNormals(const bool a_trianglesOnly=true)cMesh [protected, virtual]
renderSceneGraph(const int a_renderMode=CHAI_RENDER_MODE_RENDER_ALL)cGenericObject [virtual]
reverseAllNormals(const bool a_affectChildren=0)cMesh [virtual]
rotate(const cMatrix3d &a_rotation)cGenericObject
rotate(const cVector3d &a_axis, const double a_angle)cGenericObject
scale(const double &a_scaleFactor, const bool a_includeChildren=true)cGenericObject
scale(const cVector3d &a_scaleFactors, const bool a_includeChildren=true)cGenericObject
scaleObject(const cVector3d &a_scaleFactors)cMesh [virtual]
setBoxColor(const cColorf &a_boxColor, const bool a_affectChildren=false)cGenericObject
setCollisionDetector(cGenericCollision *a_collisionDetector)cGenericObject [inline]
setCollisionDetectorProperties(unsigned int a_displayDepth, cColorf &a_color, const bool a_affectChildren=false)cGenericObject
setDisplayEdges(const bool &a_showEdges)cPanel [inline]
setDisplayRect(const bool &a_showRect)cPanel [inline]
setEdgeWidth(const float &a_width)cPanel [inline]
setFrameSize(const double a_size=1.0, const double a_thickness=1.0, const bool a_affectChildren=false)cGenericObject
setFriction(double a_staticFriction, double a_dynamicFriction, const bool a_affectChildren=0)cMesh
setHapticEnabled(const bool a_hapticEnabled, const bool a_affectChildren=false)cGenericObject
setMaterial(cMaterial &a_mat, const bool a_affectChildren=false)cMesh
setName(const char *a_name, const bool a_affectChildren=0)cGenericObject [virtual]
setNormalsProperties(const double a_length, const cColorf &a_color, const bool a_affectChildren)cMesh
setParentWorld(cWorld *a_world)cMesh [inline]
setPos(const cVector3d &a_pos)cGenericObject [inline]
setPos(const double a_x, const double a_y, const double a_z)cGenericObject [inline]
setRot(const cMatrix3d &a_rot)cGenericObject [inline]
setShow(const bool a_show, const bool a_affectChildren=false)cGenericObject
setShowBox(const bool iShowBox, const bool iAffectChildren=false)cGenericObject
setShowFrame(const bool a_showFrame, const bool a_affectChildren=false)cGenericObject
setShowTree(const bool a_showTree, const bool a_affectChildren=false)cGenericObject
setSize(const cVector3d &a_size)cPanel
setStiffness(double a_stiffness, const bool a_affectChildren=0)cMesh
setTag(const int a_tag, const bool a_affectChildren=0)cGenericObject [virtual]
setTexture(cTexture2D *a_texture, const bool a_affectChildren=0)cMesh
setTransparencyLevel(const float a_level, const bool a_applyToTextures=false, const bool a_affectChildren=true)cMesh
setTransparencyRenderMode(const bool a_useMultipassTransparency, const bool a_affectChildren=true)cMesh
setTreeColor(const cColorf &a_treeColor, const bool a_affectChildren=false)cGenericObject
setUserData(void *a_data, const bool a_affectChildren=0)cGenericObject [virtual]
setVertexColor(const cColorb &a_color, const bool a_affectChildren=true)cMesh
setWireMode(const bool a_showWireMode, const bool a_affectChildren=true)cMesh
showCollisionTree(const bool a_showCollisionTree, const bool a_affectChildren=false)cGenericObject
showNormals(const bool &a_showNormals, const bool a_affectChildren=true, const bool a_trianglesOnly=false)cMesh
translate(const cVector3d &a_translation)cGenericObject
translate(const double a_x, const double a_y, const double a_z)cGenericObject
unfinalize(const bool a_affectChildren=true)cGenericObject [virtual]
updateBoundaryBox()cMesh [protected, virtual]
updateGlobalPositions(const bool a_frameOnly)cMesh [protected, virtual]
useColors(const bool a_useColors, const bool a_affectChildren=true)cMesh
useCulling(const bool a_useCulling, const bool a_affectChildren=true)cMesh
useDisplayList(const bool a_useDisplayList, const bool a_affectChildren=true)cMesh
useMaterial(const bool a_useMaterial, const bool a_affectChildren=true)cMesh
useTexture(const bool a_useTexture, const bool a_affectChildren=true)cMesh
~cGenericObject()cGenericObject [virtual]
~cMesh()cMesh [virtual]
~cPanel()cPanel [virtual]


Generated on Mon Jun 11 09:41:47 2007 for CHAI 3D by  doxygen 1.5.2